

This quest is given by Ormus and involves the character finding an ancient Skatsimi Blade known as the Gidbinn, which will strengthen an enchantment placed around the city to ward off the hordes of monsters. You’ll receive the second quest either by completing the Golden Bird quest, or once you’ve entered the Flayer Jungle. Act III Quest Two: The Blade of the Old Religion You don’t have to leave, however simply click on him a second time to receive a potion of +20 permanent life.

Alkor will tell you to come back later once he is done making a potion. In return, Meshif will give you the Golden Bird, which you then take to the alchemist, Alkor. When you find the Jade Figurine, head back to Kurast and show the figurine to Cain, then to Meshif. This first quest isn’t given by any of the NPCs in the city, but is activated one you find and defeat the first unique monster in the act – as Diablo II randomly generates each game, this could be anywhere! This first unique monster will drop a Jade Figurine, which is the quest trigger. The quests are as follows: Act III Quest One: The Golden Bird The six quests in Act III take place in the jungles and swamps which surround the city of Kurast. They can, however, be taken on to gain experience and equipment with which to improve a player’s character in the game.

The quests in Act III of Diablo are similar to those in Act I, in that most are not mandatory, and so do not require to be completed in order to progress in the game although players playing the game as a solo character will need to complete the third quest – Khalim’s Will – and the fifth quest, The Blackened Temple. Your character should be around 20th level when they commence Act III of the game. This third act also culminates in a showdown with the first of the Prime Evils: Mephisto. In this act, the player has to navigate their way through six more quests, in their search for the Durance of Hate. The jungle city of Kurast sets the scene for Act III of Diablo 2.
